"3v3 naturally promotes role synergy (e.g., DPS + healer + tank/support), coordinated combos and timing, counterplay and adaptability. Players must think beyond raw damage and focus on team coordination, which increases depth without overwhelming players."
imbakidz01 — Discord
"3v3, we need a way to provide real diversity of classes and builds."
Rifle — X
"3v3 will be easier for the community to complete the players as well as if the progress continues steadfast we can focus more on 5v5."
Community member — Facebook
"1v1 to learn the limit of your class, but then 2v2 > 3v3 > capture the flag."
mouximus — Discord
"I can't understand why an MMO should focus on 1v1. Also, an MMO without healers or supports?"
Im the walrus — X
"FFA, obviously. More chaos = more alpha."
Chain Alpha — X
"5v5 is real PvP — with more people, more difficulty, more strategy. 1v1 is casual, 3v3 is classic. But 5v5 is where the real teamwork shines."
hottieshine — Discord
"If we have to have PvP then something similar to WoW's capture the flag would be really fun — as long as it doesn't kill my Axie!"
.zizania — Discord
"MMO means Multi-Player not Solo. This is obviously 3v3 then 5v5. Focus on party combat — possible for a Guild vs Guild of 25 members in a Siege Castle Battle Ground."
KwazingLife.ron — X
"I'd go with B, Free For All. But I'd really like to see a grouping feature (parties) first. Without that, it just feels like a single-player game."
Marten.ron — X